Really simple to make, and they taste delicious. Be prepared for sticky fingers, though.
Apparently, the secretion left behind by hyenas to make their territory is called hyena butter. That…sounds disgusting.
If you have any interest in the art and science of making games, watch this. (via Polygon)
A source code beautifier for C, C++, C#, ObjectiveC, D, Java, Pawn and VALA.
Hosted a game/TV night yesterday. We played F-Zero GX and Soul Calibur II on the GameCube and the excellent Nidhogg on PC.
We also tried out Eternal Darkness. I recently acquired this game and had not played it before. It is weird. I’m unsure if I hate it or love it.
Just wrote a quick and dirty Python script for searching ChemSpider from the command line.
If your product, device, machine, gadget or thing can connect to the Internet, it can use dweet.io to easily publish and subscribe to data.
dweet.io doesn’t require any setup or sign-up— just publish and go. It’s machine-to-machine (M2M) for the Internet Of Things (IOT) the way it was meant to be.
To start with, there’s Nintendo’s upcoming download-only title, Steel Diver: Sub Wars. Originally announced as the company’s first ever free-to-play game, Steel Diver is actually more of a “free-to-play if you so choose” kind of deal. Everyone that downloads the free version of the game gets access to two submarines, a handful of missions and both local and online multiplayer. For those willing to pay, the premium version will feature 18 subs total and special patterns, all of the game’s missions and crew members.
Not unlike the trial concept I wrote about. The other F2P title, Rusty’s Real Deal Baseball, however, has a really novel business model.
The game’s demo — which includes six stages of the first minigame — is free. More minigames and episodic content are available for $4 each. But Nintendo sets Rusty’s Real Deal Baseball apart from other piecemeal payment systems with its haggling system. By offering the game’s shopkeeper, Rusty, special items or in-game coupons, they can drop the amount they’ll pay in real-world currency.
Players can choose to pay a higher price immediately or play the game more in order to lower prices. In essence, more gameplay equals lower prices. That is completely different from most F2P games, where people who don’t pay get a lesser experience. Of course, there’s bound to be a lower, err, bound—you probably can’t haggle your way to free mini games. But that’s the beauty of it.
The company behind the popular Plants vs Zombies mobile game has said that the introduction of a charge for a previously free item was just a “test”.
PvZ isn’t what interests me about this article. It’s the concept of in-app purchases in general.
Mobile analyst at IHS Insight Jack Kent said that users can be reluctant to pay upfront for a game if they don’t know what they are paying for so in-app charges become more important.
“For smartphone and tablet developers in-app purchases are the dominant business model, 80% of revenue is made this way,” he said.
There are several ways of offering in-app purchases without pissing people off. The fact that people can be reluctant to pay upfront for a game can be remedied by offering a trial for free and an in-app purchase that unlocks the full game. It’s a single transaction, but it seems to work quite well on Xbox Live Arcade. In essence, offer people a demo if up-front charges are intimidating. Just don’t milk them for all they are worth.
Remember the startup Green Goose? I wrote about it back in 2011.
The Boston Globe published a story about the company late last year. In the end, technical difficulties and trouble finding a distribution partner were what brought the startup to its knees.
GreenGoose’s Twitter account posted its last tweet in May. Its online store is shuttered. Krejcarek, now back in Portland, says he is doing consulting work for other companies, but he’s also working on a new game-related venture, ZowPow. “I like building things, and I don’t want to stop building things,” he says.
Finally. Now to decide on a platform.