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	<title>maxpagels.com &#187; Video games</title>
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	<link>http://www.maxpagels.com</link>
	<description>Est. MMVIII</description>
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		<item>
		<title>To The Moon</title>
		<link>http://www.maxpagels.com/2011/12/28/to-the-moon/</link>
		<comments>http://www.maxpagels.com/2011/12/28/to-the-moon/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 12:41:17 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[freebirdgames]]></category>
		<category><![CDATA[portal2]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[tothemoon]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4461</guid>
		<description><![CDATA[To The Moon isn&#8217;t a much of a game, but a story about human relationships; bonds that are fragile but sometimes bound by a common destiny. It&#8217;s expertly written, funny, utterly heartbreaking but also uplifting.  An excellent piece of narrative, regardless of medium. It&#8217;s my personal game of the year, surpassing even Portal 2. You can purchase the full [...]]]></description>
			<content:encoded><![CDATA[<p><em>To The Moon</em> isn&#8217;t a much of a game, but a story about human relationships; bonds that are fragile but sometimes bound by a common destiny. It&#8217;s expertly written, funny, utterly heartbreaking but also uplifting.  An excellent piece of narrative, regardless of medium.</p>
<p>It&#8217;s my personal game of the year, surpassing even <em>Portal 2</em>. You can purchase the full version on <a href="http://www.freebirdgames.com/">Freebird Games&#8217; website for about $15</a>.</p>
<p>★★★★★</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Soundtrack of the year</title>
		<link>http://www.maxpagels.com/2011/12/16/soundtrack-of-the-year/</link>
		<comments>http://www.maxpagels.com/2011/12/16/soundtrack-of-the-year/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 20:59:59 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[soundtracks]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4450</guid>
		<description><![CDATA[There wasn&#8217;t really any contest: the original soundtrack for Supergiant Games&#8217; Bastion (by Darren Korb) is excellent. If you haven&#8217;t heard Setting Sail, Coming Home, you&#8217;re missing out.]]></description>
			<content:encoded><![CDATA[<p>There wasn&#8217;t really any contest: <a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-soundtrack-digital-download">the original soundtrack</a> for Supergiant Games&#8217; <em>Bastion</em> (by <a href="http://www.darrenkorb.com/">Darren Korb</a>) is excellent. If you haven&#8217;t heard <em>Setting Sail, Coming Home</em>, you&#8217;re missing out.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AVGN: The Movie</title>
		<link>http://www.indiegogo.com/Angry-Video-Game-Nerd-The-Movie</link>
		<comments>http://www.maxpagels.com/2011/10/24/avgn-the-movie/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:31:19 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[avgn]]></category>
		<category><![CDATA[campaigns]]></category>
		<category><![CDATA[fundraising]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4391</guid>
		<description><![CDATA[If you like Rolfe&#8217;s work, I encourage you to donate if you can.]]></description>
			<content:encoded><![CDATA[<p>If you like Rolfe&#8217;s work, I encourage you to donate if you can.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Now playing</title>
		<link>http://www.maxpagels.com/2011/10/19/now-playing/</link>
		<comments>http://www.maxpagels.com/2011/10/19/now-playing/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 16:02:56 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[easports]]></category>
		<category><![CDATA[icehockey]]></category>
		<category><![CDATA[nhl10]]></category>
		<category><![CDATA[nhl12]]></category>
		<category><![CDATA[nowplaying]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4381</guid>
		<description><![CDATA[I&#8217;ve spent the last week playing an inordinate amount of NHL 12, specifically online versus play. I&#8217;m doing pretty well, winning more matches than losing them &#8212; this is in stark contrast to NHL 10, where I always struggled to win. Except for shot blocking, which is slightly overpowered, NHL 12 is a smooth experience [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent the last week playing an inordinate amount of <em>NHL 12</em>, specifically online versus play. I&#8217;m doing pretty well, winning more matches than losing them &#8212; this is in stark contrast to <em>NHL 10</em>, where I always struggled to win.</p>
<p>Except for shot blocking, which is slightly overpowered, <em>NHL 12</em> is a smooth experience online.</p>
]]></content:encoded>
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		<item>
		<title>His name is Claude</title>
		<link>http://www.maxpagels.com/2011/10/17/his-name-is-claude/</link>
		<comments>http://www.maxpagels.com/2011/10/17/his-name-is-claude/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 14:26:36 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[collectibles]]></category>
		<category><![CDATA[figurines]]></category>
		<category><![CDATA[gta3]]></category>
		<category><![CDATA[rockstargames]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4373</guid>
		<description><![CDATA[To celebrate its ten-year anniversary, Rockstar Games has started selling a limited edition figurine of GTA III&#8217;s silent protagonist: To commemorate the game’s 10th anniversary, Rockstar Games is proud to present this limited edition action figure of lead character Claude, an ex-con out for revenge in a city filled with mobsters, street gangs and cops on [...]]]></description>
			<content:encoded><![CDATA[<p>To celebrate its ten-year anniversary, Rockstar Games has<a href="https://warehouse.rockstargames.com/Product.aspx?pSKU=RS-FIG-GTA3-CLAUDE&amp;vSKU=RS-FIG-GTA3-CLAUDE"> started selling a limited edition figurine</a> of <em>GTA III&#8217;s </em>silent protagonist:</p>
<blockquote><p>To commemorate the game’s 10th anniversary, Rockstar Games is proud to present this limited edition action figure of lead character Claude, an ex-con out for revenge in a city filled with mobsters, street gangs and cops on the take.</p></blockquote>
<p>The protagonist&#8217;s name has been hinted at, but not confirmed, until now. (via <a href="http://www.giantbomb.com/news/yes-gta-iii-protagonists-name-is-claude/3741/">Giant Bomb</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The PS2 is still going strong</title>
		<link>http://www.maxpagels.com/2011/10/07/the-ps2-is-still-going-strong/</link>
		<comments>http://www.maxpagels.com/2011/10/07/the-ps2-is-still-going-strong/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 21:27:36 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[easports]]></category>
		<category><![CDATA[fifa12]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation2]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4340</guid>
		<description><![CDATA[Developers are, eleven years later, still releasing games for the system &#8212; FIFA 12, for example.]]></description>
			<content:encoded><![CDATA[<p>Developers are, eleven years later, still releasing games for the system &#8212; <em><a title="FIFA 12" href="http://www.ea.com/uk/fifa12">FIFA 12</a></em>, for example.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Gears of War 3</title>
		<link>http://www.maxpagels.com/2011/10/06/gears-of-war-3/</link>
		<comments>http://www.maxpagels.com/2011/10/06/gears-of-war-3/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 12:00:28 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[epicgames]]></category>
		<category><![CDATA[gearsofwar3]]></category>
		<category><![CDATA[stars]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4325</guid>
		<description><![CDATA[As far as third-person action goes, there isn&#8217;t much that can top, or even match, the gameplay experience that Gears provides. Gunplay at its very best. ★★★★☆]]></description>
			<content:encoded><![CDATA[<p>As far as third-person action goes, there isn&#8217;t much that can top, or even match, the gameplay experience that <em>Gears</em> provides. Gunplay at its very best.</p>
<p>★★★★☆</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Lessons from Valve – How to build a designer’s paradise</title>
		<link>http://m.garrettamini.com/2011/08/lessons-from-valve-how-to-build-a-designers-paradise/</link>
		<comments>http://www.maxpagels.com/2011/09/08/lessons-from-valve-%e2%80%93-how-to-build-a-designer%e2%80%99s-paradise/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 19:18:16 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[workplaces]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4248</guid>
		<description><![CDATA[An absolutely astounding piece about how Valve hires and operates; written by a designer who has worked on Steam. Their recruiting is equally enigmatic. Colleagues of mine far more talented than I mentioned how they had sent in resumes, but never heard back … Internal documents include long target lists, where Valve employees add names of [...]]]></description>
			<content:encoded><![CDATA[<p>An absolutely astounding piece about how Valve hires and operates; written by a designer who has worked on Steam.</p>
<blockquote><p>Their recruiting is equally enigmatic. Colleagues of mine far more talented than I mentioned how they had sent in resumes, but never heard back … Internal documents include long target lists, where Valve employees add names of the best and brightest innovators in the industry, and if/when they will be available.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Shadows of the Damned</title>
		<link>http://www.maxpagels.com/2011/09/08/shadows-of-the-damned/</link>
		<comments>http://www.maxpagels.com/2011/09/08/shadows-of-the-damned/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 15:15:31 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[electronicarts]]></category>
		<category><![CDATA[grasshoppermanufacture]]></category>
		<category><![CDATA[shadowsofthedamned]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[suda51]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4244</guid>
		<description><![CDATA[Standard survival horror/action fare, but I&#8217;m giving it extra points for overall Suda craziness. ★★★☆☆]]></description>
			<content:encoded><![CDATA[<p>Standard survival horror/action fare, but I&#8217;m giving it extra points for overall Suda craziness.</p>
<p>★★★☆☆</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>RollerCoaster Tycoon coming to the 3DS</title>
		<link>http://www.eurogamer.net/articles/2011-08-30-rollercoaster-tycoon-3ds-revealed</link>
		<comments>http://www.maxpagels.com/2011/09/05/rollercoaster-tycoon-coming-to-the-3ds/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 18:35:55 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[nintendo3ds]]></category>
		<category><![CDATA[rollercoastertycoon]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4240</guid>
		<description><![CDATA[Let&#8217;s hope this is a good version; I rank RCT 2 amongst my top five titles of all time.]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s hope this is a good version; I rank RCT 2 amongst my top five titles of all time.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ultima IV available for free on Good Old Games</title>
		<link>http://www.gog.com/en/gamecard/ultima_4</link>
		<comments>http://www.maxpagels.com/2011/09/02/ultima-iv-available-for-free-on-good-old-games/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 09:28:33 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[1985]]></category>
		<category><![CDATA[apple2]]></category>
		<category><![CDATA[digitaldownload]]></category>
		<category><![CDATA[goodoldgames]]></category>
		<category><![CDATA[ultimaiv]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4236</guid>
		<description><![CDATA[Originally released for the Apple II in 1985.]]></description>
			<content:encoded><![CDATA[<p>Originally released for the Apple II in 1985.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>GameStop removes OnLive coupons from Deus Ex packaging</title>
		<link>http://www.wired.com/gamelife/2011/08/gamestop-deus-ex/</link>
		<comments>http://www.maxpagels.com/2011/08/25/gamestop-removes-onlive-coupons-from-deus-ex-packaging/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 09:16:55 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[deusex]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[squareenix]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4221</guid>
		<description><![CDATA[The company came under fire after telling its employees to open copies of Deus Ex and remove coupons for competing digital distribution service OnLive, which were included in the game’s packaging. That&#8217;s some disgusting behaviour; to open another company&#8217;s product and remove a part of it before sale. But the game&#8217;s publisher&#8217;s response is even more disgusting: [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The company came under fire after telling its employees to open copies of Deus Ex and remove coupons for competing digital distribution service OnLive, which were included in the game’s packaging.</p></blockquote>
<p>That&#8217;s some disgusting behaviour; to open another company&#8217;s product and remove a part of it before sale. But the game&#8217;s publisher&#8217;s response is even more disgusting:</p>
<blockquote><p>Square Enix issued a statement Wednesday supporting GameStop’s decision.</p>
<p>&#8220;As part of Deus Ex: Human Revolution&#8217;s boxed offering on PC, Square Enix included a third-party coupon,&#8221; the gamemaker said. &#8220;GameStop was not made aware of this inclusion and Square Enix respects the right of GameStop to have final say over the contents of products it sells and to adjust them where they see fit in accordance with their policies.&#8221;</p></blockquote>
<p>Don&#8217;t utter a bad word about GameStop, because without them, you can kiss goodbye to retail sales in the United States.</p>
]]></content:encoded>
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		<title>PlayStation Vita development kit priced at €1900</title>
		<link>http://www.next-gen.biz/news/vita-dev-kit-priced</link>
		<comments>http://www.maxpagels.com/2011/08/17/playstation-vita-development-kit-priced-at-e1900/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 12:48:23 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[devkits]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4165</guid>
		<description><![CDATA[Sony has revealed that Vita development kits will cost just €1900 plus VAT, making the upcoming portable a viable proposition to smaller studios. I really want the Vita to succeed, as it has many things going for it: attractive hardware, especially the addition of a second analogue stick; a competitive price point, helping it to compete [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Sony has revealed that Vita development kits will cost just €1900 plus VAT, making the upcoming portable a viable proposition to smaller studios.</p></blockquote>
<p>I really want the Vita to succeed, as it has many things going for it: attractive hardware, especially the addition of a second analogue stick; a competitive price point, helping it to compete with Apple&#8217;s and Nintendo&#8217;s offerings; and a cheap devkit with which to entice indie developers.</p>
]]></content:encoded>
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		<title>Rage deliberately allows screen tearing to improve performance</title>
		<link>http://www.eurogamer.net/articles/2011-06-16-john-carmack-the-future-now-interview</link>
		<comments>http://www.maxpagels.com/2011/07/08/rage-deliberately-allows-screen-tearing-to-improve-performance/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 09:53:58 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[computergraphics]]></category>
		<category><![CDATA[idsoftware]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4109</guid>
		<description><![CDATA[Due to to the way that double buffering works, a v-sync enabled game that drops below 60 frames per second reverts to 30FPS, but id Software&#8217;s upcoming Rage intentionally allows screen tearing at the top of the screen when the frame rate drops slightly below the 60FPS threshold. So what we do on the consoles, [...]]]></description>
			<content:encoded><![CDATA[<p>Due to to the way that <a href="http://en.wikipedia.org/wiki/Multiple_buffering#Double_buffering_in_computer_graphics">double buffering</a> works, a <a href="http://en.wikipedia.org/wiki/Vertical_synchronization#Vertical_synchronization">v-sync</a> enabled game that drops below 60 frames per second reverts to 30FPS, but id Software&#8217;s upcoming <em>Rage</em> intentionally allows screen tearing at the top of the screen when the frame rate drops slightly below the 60FPS threshold.</p>
<blockquote><p>So what we do on the consoles, where we have this tight control, is we say, OK, you&#8217;re going 60FPS, it&#8217;s v-syncing, there are no tear lines. But if you miss by a tiny little bit, we&#8217;ll let it tear at the top of the screen and we adjust the resolutions dynamically to let it catch back up.</p></blockquote>
<p>It&#8217;s a really novel idea, and one that id managed to convince vendors to implement:</p>
<blockquote><p>We were able to convince all of the vendors to go ahead and implement that extension on Windows, so we&#8217;re now able to do that at 60FPS as long as you&#8217;ve got the horsepower. But if you get a hiccup, where it slows down a little bit, it reverts to tearing, which is exactly what we want for gameplay reasons.</p></blockquote>
<p>You just have to love how id always strives to push graphical boundaries as far as possible.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Neil Burger to write and direct the Uncharted film</title>
		<link>http://www.variety.com/article/VR1118039547</link>
		<comments>http://www.maxpagels.com/2011/07/08/neil-burger-to-write-and-direct-the-uncharted-film/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 22:24:20 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[uncharted]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4102</guid>
		<description><![CDATA[The helmer, who most recently scored with Relativity&#8217;s &#8220;Limitless,&#8221; a Virgin Produced pic that starred Bradley Cooper, is in negotiations to shepherd the action adventure after David O. Russell recently left the project due to creative differences. I haven&#8217;t seen Limitless, but I have watched The Illusionist, which I thought was fantastic.]]></description>
			<content:encoded><![CDATA[<blockquote><p>The helmer, who most recently scored with Relativity&#8217;s &#8220;Limitless,&#8221; a Virgin Produced pic that starred Bradley Cooper, is in negotiations to shepherd the action adventure after David O. Russell recently left the project due to creative differences.</p></blockquote>
<p>I haven&#8217;t seen <em>Limitless</em>, but I have watched <em><a href="http://www.imdb.com/title/tt0443543/">The Illusionist</a></em>, which I thought was fantastic.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Into the Matrix: Life, Games and Dealing With Asperger&#8217;s</title>
		<link>http://www.giantbomb.com/news/into-the-matrix-life-games-and-dealing-with-aspergers/3394/</link>
		<comments>http://www.maxpagels.com/2011/06/21/into-the-matrix-life-games-and-dealing-with-aspergers/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 18:13:09 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[aspergers]]></category>
		<category><![CDATA[giantbomb]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4080</guid>
		<description><![CDATA[A fantastic article by Giant Bomb&#8217;s Patrick Klepek. The follow-up article is also well worth a read as it includes comments from others suffering from Asperger&#8217;s. We all play games for different reasons. Maybe it&#8217;s escapism for one person, exploration of a new medium for another. For Jake, it&#8217;s something else. It realizes a need. [...]]]></description>
			<content:encoded><![CDATA[<p>A fantastic article by Giant Bomb&#8217;s Patrick Klepek. The <a href="http://www.giantbomb.com/news/out-of-the-matrix-jake-and-others-share-their-responses/3402/">follow-up article</a> is also well worth a read as it includes comments from others suffering from Asperger&#8217;s.</p>
<blockquote><p>We all play games for different reasons. Maybe it&#8217;s escapism for one person, exploration of a new medium for another. For Jake, it&#8217;s something else. It realizes a need. Throughout our conversation, Jake dropped the term &#8220;in real life&#8221; many times, underscoring the personal disconnect he feels between his ability to interact socially in a virtual environment through games and &#8220;in real life.&#8221;</p></blockquote>
]]></content:encoded>
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		<title>Duke Nukem Forever released</title>
		<link>http://www.maxpagels.com/2011/06/14/duke-nukem-forever-released/</link>
		<comments>http://www.maxpagels.com/2011/06/14/duke-nukem-forever-released/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 08:28:33 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[3drealms]]></category>
		<category><![CDATA[dnf]]></category>
		<category><![CDATA[dukenukemforever]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[gearboxsoftware]]></category>
		<category><![CDATA[piranhagames]]></category>
		<category><![CDATA[triptychgames]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4064</guid>
		<description><![CDATA[Development on Duke Nukem Forever started in 1997 and the final product is &#8212; 14 years later &#8212; finally available for purchase.]]></description>
			<content:encoded><![CDATA[<p>Development on <em>Duke Nukem Forever</em> started in 1997 and the final product is &#8212; 14 years later &#8212; finally available for purchase.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trials Evolution</title>
		<link>http://redlynx.com/trials-evolution</link>
		<comments>http://www.maxpagels.com/2011/06/07/trials-evolution/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 15:52:10 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[redlynx]]></category>
		<category><![CDATA[trialsevolution]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4024</guid>
		<description><![CDATA[The sequel to the critically acclaimed Trials HD, releasing later this year. &#8220;We listened carefully to all the feedback we received from the previous game and added in a gamer’s wish list of must-play features, such as multiplayer, outdoor environments, improved track sharing, and many more which we are not quite revealing yet.&#8221;]]></description>
			<content:encoded><![CDATA[<p>The sequel to the critically acclaimed <em>Trials HD</em>, releasing later this year.</p>
<blockquote><p>&#8220;We listened carefully to all the feedback we received from the previous game and added in a gamer’s wish list of must-play features, such as multiplayer, outdoor environments, improved track sharing, and many more which we are not quite revealing yet.&#8221;</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>L.A. Noire</title>
		<link>http://www.maxpagels.com/2011/06/04/l-a-noire/</link>
		<comments>http://www.maxpagels.com/2011/06/04/l-a-noire/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 19:56:00 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[lanoire]]></category>
		<category><![CDATA[motionscan]]></category>
		<category><![CDATA[rockstargames]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[teambondi]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4010</guid>
		<description><![CDATA[Team Bondi&#8217;s attempt to marry 1940&#8242;s Los Angeles with film noir has been most successful, and the MotionScan technology produces some stunning results. ★★★★☆]]></description>
			<content:encoded><![CDATA[<p>Team Bondi&#8217;s attempt to marry 1940&#8242;s Los Angeles with film noir has been most successful, and the MotionScan technology produces some stunning results.</p>
<p>★★★★☆</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Portal 2</title>
		<link>http://www.maxpagels.com/2011/06/02/portal-2/</link>
		<comments>http://www.maxpagels.com/2011/06/02/portal-2/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 09:34:02 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[portal2]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3987</guid>
		<description><![CDATA[Though the novelty has worn off, the Portal 2 improves on its predecessor in every other way. ★★★★★]]></description>
			<content:encoded><![CDATA[<p>Though the novelty has worn off, the Portal 2 improves on its predecessor in every other way.</p>
<p>★★★★★</p>
]]></content:encoded>
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