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	<title>maxpagels.com &#187; development</title>
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	<description>Est. MMVIII</description>
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		<title>mpsimple</title>
		<link>http://www.maxpagels.com/2010/02/10/mpsimple/</link>
		<comments>http://www.maxpagels.com/2010/02/10/mpsimple/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:34:59 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Site updates]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[adium]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mpsimple]]></category>
		<category><![CDATA[themes]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1695</guid>
		<description><![CDATA[I&#8217;ve made a simple Adium message style for those interested. Visit the project page for download &#38; installation instructions.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made a simple Adium message style for those interested. <a href="http://www.maxpagels.com/projects/mpsimple">Visit the project page</a> for download &amp; installation instructions.</p>
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		<title>Common mistakes in WordPress plugins</title>
		<link>http://planetozh.com/blog/2009/09/top-10-most-common-coding-mistakes-in-wordpress-plugins/</link>
		<comments>http://www.maxpagels.com/2009/10/19/common-mistakes-in-wordpress-plugins/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 11:40:10 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=630</guid>
		<description><![CDATA[A spot-on article on the &#8220;do-not-do&#8221;s of WordPress development.]]></description>
			<content:encoded><![CDATA[<p>A spot-on article on the &#8220;do-not-do&#8221;s of WordPress development.</p>
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		<title></title>
		<link>http://www.maxpagels.com/2009/10/12/522/</link>
		<comments>http://www.maxpagels.com/2009/10/12/522/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 19:42:43 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gameengines]]></category>
		<category><![CDATA[readyatdawn]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=522</guid>
		<description><![CDATA[Ready At Dawn Studios, makers of God of War: Chains of Olympus, are readying their own engine / development platform with support for the Xbox 360, PlayStation 3 and PlayStation Portable.]]></description>
			<content:encoded><![CDATA[<p>Ready At Dawn Studios, makers of God of War: Chains of Olympus, <a href="http://engine.readyatdawn.com/home/Welcome/Welcome.html">are readying their own engine / development platform</a> with support for the Xbox 360, PlayStation 3 and PlayStation Portable.</p>
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		<title></title>
		<link>http://www.maxpagels.com/2009/08/31/appsketchbook/</link>
		<comments>http://www.maxpagels.com/2009/08/31/appsketchbook/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 18:09:49 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[appsketchbook]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=233</guid>
		<description><![CDATA[Though it probably has a limited market, I really like the idea of a sketchbook specifically designed for paper prototyping iPhone applications. A paper/pen combo is still to this day a developer&#8217;s most invaluable tool.]]></description>
			<content:encoded><![CDATA[<p>Though it probably has a limited market, I really like the idea of a <a href="http://appsketchbook.com/">sketchbook specifically designed for paper prototyping iPhone applications</a>. A paper/pen combo is still to this day a developer&#8217;s most invaluable tool.</p>
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		<link>http://www.maxpagels.com/2009/08/23/codingtricks/</link>
		<comments>http://www.maxpagels.com/2009/08/23/codingtricks/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 10:00:10 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[hacks]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=199</guid>
		<description><![CDATA[Gamasutra has an interesting and funny feature detailing hacks or &#8220;dirty coding&#8221; used when developing videogames: Programmers are often methodical and precise beasts who do their utmost to keep their code clean and pretty. But when the chips are down, the perfectly-planned schedule is shot, and the game needs to ship, &#8220;getting it done&#8221; can [...]]]></description>
			<content:encoded><![CDATA[<p>Gamasutra has an interesting and funny feature detailing hacks or &#8220;dirty coding&#8221; used when developing videogames:</p>
<blockquote><p>Programmers are often methodical and precise beasts who do their utmost to keep their code clean and pretty. But when the chips are down, the perfectly-planned schedule is shot, and the game needs to ship, &#8220;getting it done&#8221; can win out over elegance.</p></blockquote>
<p><a href="http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php?page=1">Gamasutra &#8211; Dirty Coding Tricks</a></p>
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