I just got a fantastic idea for a new iPhone app. I can’t wait to dive into Xcode soon.
Hueless is not a photo “effect” app. Powered by our revolutionary live black & white preview, the image you see in the viewfinder is the image you see in the Photo Roll. “What You See is What You Get”, no post-processing required. The perfect companion for the iPhone photographer, Hueless offers high-quality black & white photography in JPEG or TIFF formats without adding processing steps or sacrificing camera performance. Hueless is a photo shooting app.
I’ve had this installed for a week or so now, and it’s great. I love black and white photography.
30 years ago, a totally unique games console was launched using vector – not raster – graphics. It had such an impact that games are still being made for the platform today. We bought our first Vectrex in 1982 and we still love it! Built by Vectrex fanatics for a new generation of gamers.
Brillant stuff. Ars Technica has more details.
iOS 6 famously included Apple’s home-grown Maps, and to be frank, they aren’t always awesome. While Google’s offering isn’t perfect, either, it will be nice to have both when out and about.
Correction: “aren’t always awesome” should be replaced by “are utter shit”.
The current version of the app is essentially an Objective-C shell with a Web browser inside. When it comes to speed, this is like putting the engine of a Smart Car in the body of a Ferrari.
An augmented reality instant translation application for iPhone 3GS, iPhone 4 and fourth generation iPod touches. The video on the site really is quite astounding the first time you watch it.
An interesting discussion regarding mobile platforms, consoles and their respective technical constraints.
A modern, top-notch, triple-A title costs many tens of millions of dollars to develop. If you have 60 or 100 people working for multiple years, it’s just really damn expensive. And, when there’s that kind of money on the line, there is an unavoidable degree of conservatism that comes in. You want to do things that you know people love and you want to make it better and polish it, but you really don’t have an opportunity to go off into left field—that’s really, really risky, and people don’t want to bet their company on things like that.
It’s a strong theory – and one that I would like to se a reality, given the popularity of C-style syntax and garbage-collected environments. I not a big fan of low-level languages, but crying out for one that is more abstracted than Objective-C is met with a kind of resistance I’ve never really quite understood – a resistance that an Ars Technica article discussing the future of Apple’s languages and APIs explains perfectly:
And so continues one of the biggest constants in software development: the unerring sense among developers that the level of abstraction they’re current working at is exactly the right one for the task at hand. Anything lower-level is seen as barbaric, and anything higher-level is a bloated, slow waste of resources. This remains true even as the overall level of abstraction across the industry marches ever higher.