Posts tagged steam

September 8, 2011

Lessons from Valve – How to build a designer’s paradise

An absolutely astounding piece about how Valve hires and operates; written by a designer who has worked on Steam.

Their recruiting is equally enigmatic. Colleagues of mine far more talented than I mentioned how they had sent in resumes, but never heard back … Internal documents include long target lists, where Valve employees add names of the best and brightest innovators in the industry, and if/when they will be available.

January 20, 2011

Doug Lombardi on PS3 Portal 2, Steam on 360

A short but sweet article by Ars Technica.

Now that Steam is running on the PlayStation 3, the service may be added to other games as well as Portal 2, but Lombardi refuses to give any specific news. “We are hoping other titles will benefit from the Steamworks tools and services we’ve created for Portal 2 PS3, but we don’t have anything to announce today.”

March 9, 2010

Gamelife’s Valve/Steam article

Asked to name other developers that we’d see on Steam, Valve’s Newell demurred. But Steam’s popularity means that as Valve goes, so go other gamemakers. Steam on Mac means many more games on Mac.

To say that Steam is important for the viability of OS X as a gaming platform would be an understatement.

March 8, 2010

Valve to Deliver Steam & Source on the Mac

Excellent.

The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.

March 5, 2010

Valve confirms intent to produce Mac games

A formal announcement is likely during the 2010 Game Developers Conference, scheduled for March 9th to the 13th.

I’m betting we will hear about a Steam client for OS X then too.

March 4, 2010

More Steam for Mac rumours

This time in the form of mystery images sent to various gaming sites. I love when Valve does this kind of stuff.