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	<title>maxpagels.com &#187; valve</title>
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	<link>http://www.maxpagels.com</link>
	<description>Est. MMVIII</description>
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		<title>Lessons from Valve – How to build a designer’s paradise</title>
		<link>http://m.garrettamini.com/2011/08/lessons-from-valve-how-to-build-a-designers-paradise/</link>
		<comments>http://www.maxpagels.com/2011/09/08/lessons-from-valve-%e2%80%93-how-to-build-a-designer%e2%80%99s-paradise/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 19:18:16 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[workplaces]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=4248</guid>
		<description><![CDATA[An absolutely astounding piece about how Valve hires and operates; written by a designer who has worked on Steam. Their recruiting is equally enigmatic. Colleagues of mine far more talented than I mentioned how they had sent in resumes, but never heard back … Internal documents include long target lists, where Valve employees add names of [...]]]></description>
			<content:encoded><![CDATA[<p>An absolutely astounding piece about how Valve hires and operates; written by a designer who has worked on Steam.</p>
<blockquote><p>Their recruiting is equally enigmatic. Colleagues of mine far more talented than I mentioned how they had sent in resumes, but never heard back … Internal documents include long target lists, where Valve employees add names of the best and brightest innovators in the industry, and if/when they will be available.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Portal 2</title>
		<link>http://www.maxpagels.com/2011/06/02/portal-2/</link>
		<comments>http://www.maxpagels.com/2011/06/02/portal-2/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 09:34:02 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[portal2]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3987</guid>
		<description><![CDATA[Though the novelty has worn off, the Portal 2 improves on its predecessor in every other way. ★★★★★]]></description>
			<content:encoded><![CDATA[<p>Though the novelty has worn off, the Portal 2 improves on its predecessor in every other way.</p>
<p>★★★★★</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Assorted links III</title>
		<link>http://www.maxpagels.com/2011/03/05/assorted-links-iii/</link>
		<comments>http://www.maxpagels.com/2011/03/05/assorted-links-iii/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 22:41:30 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[conan]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[halflife2]]></category>
		<category><![CDATA[ipad2]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3719</guid>
		<description><![CDATA[Eurogamer has an excellent article on Axel Gembe, the boy responsible for leaking the code of Half-Life 2 onto the Internet back in 2004. Conan&#8217;s parody of the iPad 2 is hilarious. The Twitter Engineering Blog has a post detailing how they made a faster garbage collector for Ruby by adding an additional heap. The [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Eurogamer <a href="http://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article">has an excellent article</a> on Axel Gembe, the boy responsible for leaking the code of <em>Half-Life 2</em> onto the Internet back in 2004.</li>
<li><a href="http://teamcoco.com/content/apple-employees-can’t-help-gloat-about-new-ipad">Conan&#8217;s parody of the iPad 2</a> is hilarious.</li>
<li>The Twitter Engineering Blog has a post detailing <a href="http://engineering.twitter.com/2011/03/building-faster-ruby-garbage-collector.html">how they made a faster garbage collector for Ruby</a> by adding an additional heap.</li>
<li>The Khronos Group <a href="http://www.khronos.org/news/press/releases/khronos-releases-final-webgl-1.0-specification">released the final version</a> of their WebGL 1.0 specification today.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Forbes profiles Gabe Newell</title>
		<link>http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html</link>
		<comments>http://www.maxpagels.com/2011/02/16/forbes-profiles-gabe-newell/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 17:25:56 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[forbes]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3557</guid>
		<description><![CDATA[But knowing what not to do is the reason Newell is on top. As EA Chief Riccitiello says about why Newell succeeds: &#8220;I don&#8217;t know what would be the right expression . . . maniacally focused?&#8221;]]></description>
			<content:encoded><![CDATA[<blockquote><p>But knowing what not to do is the reason Newell is on top. As EA Chief Riccitiello says about why Newell succeeds: &#8220;I don&#8217;t know what would be the right expression . . . maniacally focused?&#8221;</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Doug Lombardi on PS3 Portal 2, Steam on 360</title>
		<link>http://arstechnica.com/gaming/news/2011/01/portal-on-playstation-3.ars</link>
		<comments>http://www.maxpagels.com/2011/01/20/doug-lombardi-on-ps3-portal-2-steam-on-360/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 08:48:31 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[arstechnica]]></category>
		<category><![CDATA[playstation3]]></category>
		<category><![CDATA[portal2]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3376</guid>
		<description><![CDATA[A short but sweet article by Ars Technica. Now that Steam is running on the PlayStation 3, the service may be added to other games as well as Portal 2, but Lombardi refuses to give any specific news. &#8220;We are hoping other titles will benefit from the Steamworks tools and services we&#8217;ve created for Portal [...]]]></description>
			<content:encoded><![CDATA[<p>A short but sweet article by Ars Technica.</p>
<blockquote><p>Now that Steam is running on the PlayStation 3, the service may be added to other games as well as Portal 2, but Lombardi refuses to give any specific news. &#8220;We are hoping other titles will benefit from the Steamworks tools and services we&#8217;ve created for Portal 2 PS3, but we don&#8217;t have anything to announce today.&#8221;</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Assorted links II</title>
		<link>http://www.maxpagels.com/2010/12/02/assorted-links-ii/</link>
		<comments>http://www.maxpagels.com/2010/12/02/assorted-links-ii/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 13:24:23 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[grickle]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[speedstacking]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3170</guid>
		<description><![CDATA[Grickle &#8212; the foundation for Telltale&#8217;s Nelson Tethers: Puzzle Agent. The Times has an article on speed stacking that is worth a read. Apparently, &#8220;up- and down-stacking six pyramids in just over six seconds&#8221; is humanly possible. Valve knows how to properly announce a title being delayed. From the Portal 2 press release: &#8220;This two [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://www.grickle.com/">Grickle</a> &#8212; the foundation for Telltale&#8217;s <em>Nelson Tethers: Puzzle Agent.</em></li>
<li>The Times <a href="http://www.time.com/time/magazine/article/0,9171,1891737,00.html">has an article</a> on speed stacking that is worth a read. Apparently, &#8220;up- and down-stacking six pyramids in just over six seconds&#8221; is humanly possible.</li>
<li>Valve knows how to <a href="http://www.eurogamer.net/articles/2010-11-18-valve-confirms-portal-2-delay">properly announce</a> a title being delayed. From the <em>Portal 2</em> press release: &#8220;This two month slip not only marks the shortest delay in Valve&#8217;s proud tradition of delays, it represents the approaching convergence of Valve Time and Real Time&#8221;.</li>
</ul>
]]></content:encoded>
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		<title>The men behind Portal&#8217;s musical score</title>
		<link>http://gameinformer.com/b/features/archive/2010/03/15/portal-s-minstrel-an-interview-with-jonathan-coulton.aspx</link>
		<comments>http://www.maxpagels.com/2010/09/09/the-men-behind-portals-musical-score/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 16:57:58 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[portal2]]></category>
		<category><![CDATA[soundtracks]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=3015</guid>
		<description><![CDATA[Portal&#8217;s ending theme may well be one of the greatest video game songs ever created, and the duo behind it are also working on the sequel&#8217;s music. Jonathan Coulton: I live and die by the niche, basically. I write all these geeky songs. It’s Internet people who keep me afloat for the most part. But [...]]]></description>
			<content:encoded><![CDATA[<p><em>Portal&#8217;s </em>ending theme may well be one of the greatest video game songs ever created, and the duo behind it are also working on the sequel&#8217;s music. Jonathan Coulton:</p>
<blockquote><p>I live and die by the niche, basically. I write all these geeky songs. It’s Internet people who keep me afloat for the most part. But then, suddenly there was this Portal thing, and it was a global phenomenon, and it reached all sorts of people that I wouldn&#8217;t have otherwise reached.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Portal 2: Repulsion Gel</title>
		<link>http://www.giantbomb.com/portal-2-trailer-repulsion-gel/17-2863/</link>
		<comments>http://www.maxpagels.com/2010/07/06/portal-2-repulsion-gel/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 14:49:42 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[portal2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=2704</guid>
		<description><![CDATA[You can clearly see the handiwork of the team that previously developed the indie title Tag: The Power of Paint. It&#8217;s reassuring to see that student talent is not going unnoticed by larger studios.]]></description>
			<content:encoded><![CDATA[<p>You can clearly see the handiwork of the team that previously developed the indie title <em><a href="https://www.digipen.edu/studentprojects/tag/">Tag: The Power of Paint</a></em>. It&#8217;s reassuring to see that student talent is not going unnoticed by larger studios.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Gamelife&#8217;s Valve/Steam article</title>
		<link>http://www.wired.com/gamelife/2010/03/steam-mac/</link>
		<comments>http://www.maxpagels.com/2010/03/09/gamelifes-valvesteam-article/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:18:01 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[gamelife]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1956</guid>
		<description><![CDATA[Asked to name other developers that we’d see on Steam, Valve’s Newell demurred. But Steam’s popularity means that as Valve goes, so go other gamemakers. Steam on Mac means many more games on Mac. To say that Steam is important for the viability of OS X as a gaming platform would be an understatement.]]></description>
			<content:encoded><![CDATA[<blockquote><p>Asked to name other developers that we’d see on Steam, Valve’s Newell demurred. But Steam’s popularity means that as Valve goes, so go other gamemakers. Steam on Mac means many more games on Mac.</p></blockquote>
<p>To say that Steam is important for the viability of OS X as a gaming platform would be an understatement.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Valve to Deliver Steam &amp; Source on the Mac</title>
		<link>http://www.valvesoftware.com/news.php?id=3568</link>
		<comments>http://www.maxpagels.com/2010/03/08/valve-to-deliver-steam-source-on-the-mac/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 20:05:25 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[sourceengine]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1950</guid>
		<description><![CDATA[Excellent. The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.]]></description>
			<content:encoded><![CDATA[<p>Excellent.</p>
<blockquote><p>The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Valve confirms intent to produce Mac games</title>
		<link>http://www.macnn.com/articles/10/03/03/teaser.hints.at.portal.team.fortress.2/</link>
		<comments>http://www.maxpagels.com/2010/03/05/valve-confirms-intent-to-produce-mac-games/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 08:00:19 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1901</guid>
		<description><![CDATA[A formal announcement is likely during the 2010 Game Developers Conference, scheduled for March 9th to the 13th. I&#8217;m betting we will hear about a Steam client for OS X then too.]]></description>
			<content:encoded><![CDATA[<blockquote><p>A formal announcement is likely during the 2010 Game Developers Conference, scheduled for March 9th to the 13th.</p></blockquote>
<p>I&#8217;m betting we will hear about a Steam client for OS X then too.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Steam for Mac rumours</title>
		<link>http://www.shacknews.com/onearticle.x/62617</link>
		<comments>http://www.maxpagels.com/2010/03/04/more-steam-for-mac-rumours/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 23:16:04 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1862</guid>
		<description><![CDATA[This time in the form of mystery images sent to various gaming sites. I love when Valve does this kind of stuff.]]></description>
			<content:encoded><![CDATA[<p>This time in the form of mystery images sent to various gaming sites. I love when Valve does this kind of stuff.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Steam for Mac?</title>
		<link>http://kotaku.com/5479388/is-valve-bringing-steam-to-the-mac</link>
		<comments>http://www.maxpagels.com/2010/02/25/steam-for-mac/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 11:47:36 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[betas]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1759</guid>
		<description><![CDATA[Icons and other graphics specific to OS X hidden in the beta client isn&#8217;t a lot to go by, but Valve would be smart to bring the platform over.]]></description>
			<content:encoded><![CDATA[<p>Icons and other graphics specific to OS X hidden in the beta client isn&#8217;t a lot to go by, but Valve would be smart to bring the platform over.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Steam client update</title>
		<link>http://store.steampowered.com/uiupdate/</link>
		<comments>http://www.maxpagels.com/2010/02/24/steam-client-update/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 10:31:44 +0000</pubDate>
		<dc:creator>Max Pagels</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[betas]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.maxpagels.com/?p=1748</guid>
		<description><![CDATA[A host of new features. Currently in public beta.]]></description>
			<content:encoded><![CDATA[<p>A host of new features. Currently in public beta.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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