Designing the Meta-Game

A GamePro article on designing achievements/trophies, with commentary from game designers.

Gearbox’s Randy Pitchford:

If you can imagine an achievement hunter having a choice between a game with achievements that seem fair and fun or a game with achievements that seem like they are going to be a menial chore or nearly impossible to earn, the achievement hunter will choose the first game every time. It’s just common sense, but it’s astonishing how many game developers get it wrong.