A GamePro article on designing achievements/trophies, with commentary from game designers.
Gearbox’s Randy Pitchford:
If you can imagine an achievement hunter having a choice between a game with achievements that seem fair and fun or a game with achievements that seem like they are going to be a menial chore or nearly impossible to earn, the achievement hunter will choose the first game every time. It’s just common sense, but it’s astonishing how many game developers get it wrong.
I’ve designed a new theme, and also made some backend performance enhancements. If the site isn’t working properly in your browser, drop me a line.
Considering this is Apple’s first stab at a gaming network, I wouldn’t be surprised if we see a few hiccups initially. The maturity of services such as Xbox Live and PSN isn’t something that happens overnight.
As expected, the iPhone 3G won’t be able to support multitasking.
Like MacPorts, but I find it easier to use.
Homebrew is the easiest and most flexible way to install the UNIX tools Apple didn’t include with OS X.
I’m more excited for this title than any other in recent memory.