Monthly Archives: August 2010

August 26, 2010

Red Dead Redemption

As an open-world game, Red Dead Redemption is arguably Rockstar’s finest to date. An engaging main storyline and the atmosphere of the old west more than make up for the occasionally poor dialogue and glitches, but the ending — which I found to be a nice change of pace compared to the usual fare — may prove to be disappointing to players looking for a mechanically challenging finale.


August 24, 2010

Analysis of the CPU/GPU SoC that powers the new Xbox 360

A nice writeup by Ars Technica.

If you take a look at the block diagram above, you’ll notice that most of the blocks are fairly obvious … But the purpose of the “FSB replacement block” may not be obvious. This particular block essentially implements a kind of on-die “frontside bus” with the exact same latency and bandwidth characteristics as the older bus that connected the CPU and GPU when they were discrete parts.

The FSB replacement essentially lowers the performance characteristics of the SoC in order to retain the performance level of older Xbox 360 machines.

August 14, 2010
August 11, 2010


Death comes swiftly and brutally when traversing the monochrome forest in Limbo. There’s no traditional story or definitive reason why things happen, but the deliberate atmosphere created by the sparse visuals and ambient sound makes one question whether such things need to exist. In addition to the aesthetics, the physics platforming and puzzle sections are instantly enjoyable – which is why Limbo is not only a worthwhile experience, but a worthwhile game.

I’m slightly ashamed to admit that I found the ending incomprehensible.


August 6, 2010

There are 129,864,800 books in the world

According to Google. The final figure isn’t as interesting as the post detailing how they came up with it – a process that started by answering a seemingly simple question: “What counts as a book?”