Monthly Archives: July 2011

July 22, 2011
July 21, 2011
July 13, 2011
July 8, 2011

Rage deliberately allows screen tearing to improve performance

Due to to the way that double buffering works, a v-sync enabled game that drops below 60 frames per second reverts to 30FPS, but id Software’s upcoming Rage intentionally allows screen tearing at the top of the screen when the frame rate drops slightly below the 60FPS threshold.

So what we do on the consoles, where we have this tight control, is we say, OK, you’re going 60FPS, it’s v-syncing, there are no tear lines. But if you miss by a tiny little bit, we’ll let it tear at the top of the screen and we adjust the resolutions dynamically to let it catch back up.

It’s a really novel idea, and one that id managed to convince vendors to implement:

We were able to convince all of the vendors to go ahead and implement that extension on Windows, so we’re now able to do that at 60FPS as long as you’ve got the horsepower. But if you get a hiccup, where it slows down a little bit, it reverts to tearing, which is exactly what we want for gameplay reasons.

You just have to love how id always strives to push graphical boundaries as far as possible.

Neil Burger to write and direct the Uncharted film

The helmer, who most recently scored with Relativity’s “Limitless,” a Virgin Produced pic that starred Bradley Cooper, is in negotiations to shepherd the action adventure after David O. Russell recently left the project due to creative differences.

I haven’t seen Limitless, but I have watched The Illusionist, which I thought was fantastic.

A macaque takes self-portraits

A macaque is a genus of monkeys, and apparently, a certain black macaque in Indonesia can take self-portraits using a digital camera.

He must have taken hundreds of pictures by the time I got my camera back, but not very many were in focus. He obviously hadn’t worked that out yet. I wish I could have stayed longer as he probably would have taken a full family album.