Lessons from Valve – How to build a designer’s paradise

An absolutely astounding piece about how Valve hires and operates; written by a designer who has worked on Steam.

Their recruiting is equally enigmatic. Colleagues of mine far more talented than I mentioned how they had sent in resumes, but never heard back … Internal documents include long target lists, where Valve employees add names of the best and brightest innovators in the industry, and if/when they will be available.