Monthly Archives: June 2013

June 30, 2013

I feel personal blogs should be presented in a chronological order, as opposed to the usual reverse-chronological order we are used to. Personal blogs are most often journals of one’s life; in many cases, to get the full meaning of one post, one should have first read the posts pre-dating it. Which poses a problem when writing on the Internet: no one wants to scroll just to get to the latest content, nor does anyone want to click though many pages just to get to the latest post.

Solve this problem properly and we could have something really innovative on our hands.

June 29, 2013

After many years of wanting one, I finally got a proper Barbour jacket. Great for the upcoming autumn weather.

June 28, 2013

As far as I can tell, The Last of Us doesn’t have the same “cheat” options as Uncharted 2. I’m specifically talking about the one-shot-kill option. The game is arguably best played on higher difficulties, but for subsequent playthroughs, just being able to enjoy the story with shortened gameplay sequences would be really great.

In other news, I wonder how Donut Joel would look like.

June 25, 2013

A friend recently put it to me that she dislikes American films and TV series because they too often rely on what she dubbed “over-emotionalism”. She pointed out that British film and television doesn’t rely on it, and the experience is more believable as a result.

I tend to agree.

June 16, 2013

The Last of Us

The Last of Us is more serious than Uncharted. It paints a picture of a bleak world where desperation and fear are commonplace, and does so masterfully. Its story, though straightforward, is expertly told and—perhaps most importantly—does not insult the player’s intelligence.