Monthly Archives: February 2014

February 27, 2014

Uncrustify

A source code beautifier for C, C++, C#, ObjectiveC, D, Java, Pawn and VALA.

February 23, 2014

Hosted a game/TV night yesterday. We played F-Zero GX and Soul Calibur II on the GameCube and the excellent Nidhogg on PC.

We also tried out Eternal Darkness. I recently acquired this game and had not played it before. It is weird. I’m unsure if I hate it or love it.

February 19, 2014
February 18, 2014

dweet.io

If your product, device, machine, gadget or thing can connect to the Internet, it can use dweet.io to easily publish and subscribe to data.

dweet.io doesn’t require any setup or sign-up— just publish and go. It’s machine-to-machine (M2M) for the Internet Of Things (IOT) the way it was meant to be.

February 14, 2014

How Nintendo is experimenting with in-game haggling, free-to-play on 3DS

To start with, there’s Nintendo’s upcoming download-only title, Steel Diver: Sub Wars. Originally announced as the company’s first ever free-to-play game, Steel Diver is actually more of a “free-to-play if you so choose” kind of deal. Everyone that downloads the free version of the game gets access to two submarines, a handful of missions and both local and online multiplayer. For those willing to pay, the premium version will feature 18 subs total and special patterns, all of the game’s missions and crew members.

Not unlike the trial concept I wrote about. The other F2P title, Rusty’s Real Deal Baseball, however, has a really novel business model.

The game’s demo — which includes six stages of the first minigame — is free. More minigames and episodic content are available for $4 each. But Nintendo sets Rusty’s Real Deal Baseball apart from other piecemeal payment systems with its haggling system. By offering the game’s shopkeeper, Rusty, special items or in-game coupons, they can drop the amount they’ll pay in real-world currency.

Players can choose to pay a higher price immediately or play the game more in order to lower prices. In essence, more gameplay equals lower prices. That is completely different from most F2P games, where people who don’t pay get a lesser experience. Of course, there’s bound to be a lower, err, bound—you probably can’t haggle your way to free mini games. But that’s the beauty of it.