If you’re trying to create a traditional animated sequence for your Apple Watch game, you might also have some trouble. “Normally when you program a game, you do everything algorithmically for moving everything,” Eyes Wide Games’ Griffin explained. “[Here] you have to pre-render everything. You can still do interesting animations, but instead of at run-time dynamically figuring out where you want things to move, you have to organize your game experience to where you already know what all the possible moves are and render them out.”
Companion apps seem like to way to go, at least until a) the SDK is updated or b) Apple Watch apps are allowed to run directly from the device. I’m not holding my breath for the latter to happen any time soon.