Monthly Archives: June 2015

June 15, 2015

Random thoughts on Microsoft's E3 media briefing

  • I have a weird feeling that because publishers must approve games, backward compatibility with Xbox 360 won’t live up to its full potential.
  • Rare Replay, a compilation of 30 classic Rare games, looks sweet. If done right, it will offer some incredible value.
  • First thought on Rare’s new game: it looks beautiful. Second thought: oh, it’s an MMO.
  • I like Halo but I don’t love Halo. It looked pretty, I guess.
  • The new controller that was announced at the beginning of the stream looks really nice. Sell it for under 90€ and I’ll buy it.
  • Don’t end a show with a remaster. It sort of deflates the entire thing.

The Trials Evolution Riddle Has Been Solved

This riddle started life within a video game and expanded to a website, where it eventually led to various real-world locations. Now it is continuing through time. We have recovered four keys and one of these will unlock something at the base of the Eiffel Tower in the year 2113.

Antti has been very clear. This is happening. He has made very specific arrangements to ensure there will be something to open when the key holders arrive in August 2113. This story will be passed down through the generations and there will likely be four to five people gathered beneath the Eiffel Tower with keys in 2113. There will likely be a man in a hat and umbrella standing there in the rain, eerily similar to the scene from Back to the Future II where the postal worker delivers a letter to Marty in 1955, from 1885. There will be excitement, uncertainty and curiosity like very few people will have ever felt.

I just love shit like this.

June 10, 2015

The challenge of remastering Uncharted

Naughty Dog’s remarkable solution was to cut the entire CPU side of the process in half – while the CPU prepared the GPU command buffers for the next frame, it simultaneously worked on the game logic for the frame after that. The end result sees the ‘critical path’ of CPU code dropping from 25ms to 15.5ms, the only compromise coming in the form of an additional frame of lag (no problem there – doubling the frame-rate more than makes up the difference).

Bluepoint: fix Elena’s face in Uncharted 3 and you have a sale.

June 9, 2015

Most Popular Tags 5.0

Version 5.0 of the Most Popular Tags WordPress plugin is now live! This update adds a feature that has been requested for ages: support for custom taxonomies. Head over to to the plugin directory to download it, or just use the plugin update feature from your WP install.

Apologies for the delay! Better late than never, right?

The Oatmeal on Apple Watch

Every day, the Apple Watch and I go to war over my “standing goal.” I get achievements for not lying down. Or not sitting down. I get rewarded for standing up, I think. I can’t really tell. It says my standing goal is 12 hours a day, which doesn’t make sense because that seems like an awful lot of standing, so I think it’s just rewarding me for not being dead. I get rewarded for walking to the fridge. I get rewarded for having a pulse. My dog likes to defecate in my tomato garden, which I deal with by shoveling his dried turds over the fence and into my neighbor’s hot tub. I even get rewarded for that. I get rewarded for my airborne caca missiles. Achievement unlocked. Thanks, Apple. You’re the best. Caca missiles are the best. I am never taking this fucking watch off.

Some salient points amongst the humour.

June 5, 2015

Fontstand

Fontstand is a Mac OS X app that allows you to try fonts for free or rent them by the month for desktop use for just a fraction of the regular price. One-click font activation for all your OS X apps.

This is a really great concept. A few more foundries would be nice, but it’s early days yet.