Category Archives: Design

August 3, 2019
July 12, 2016
December 8, 2015

The DNA of a London Underground Station

On 1st December 2015 Transport for London (TfL) unveiled its new design bible, the Design Idiom. Though the name may sound grandiose, the goal is simple: create a document that captures the design aesthetic of the Underground, so that good design can help drive decision-making at London Underground.

The document itself can be found here (PDF), and I whole-heartedly recommend reading through every part it. It’s an excellent example of a set of design guidelines that isn’t touchy-feely and alight with cockamamie buzzwords. Instead, it is the product of proper research that provides concrete examples of how to implement each high-level concept. In essence, it explains why the guidelines matter.

The article is great, too.

July 10, 2015


Wraith uses either PhantomJS, CasperJS or SlimerJS to create screen-shots of webpages on different environments and then creates a diff of the two images, the affected areas are highlighted in blue.

Made by the BBC News dev team.

July 8, 2015

How Google Finally Got Design

A great piece on the unification of Google’s design process. I disagree with the title, though. I define good design (in the context of software) as UIs and accompanying UXs that are intuitive and easy to grasp for as many users as possible. Save for maybe Google+, I’ve never noticed a significant amount of uproar regarding older Google UIs/UXs. They were pretty good; it’s not like Google didn’t “get” design before Material Design.

June 5, 2015


Fontstand is a Mac OS X app that allows you to try fonts for free or rent them by the month for desktop use for just a fraction of the regular price. One-click font activation for all your OS X apps.

This is a really great concept. A few more foundries would be nice, but it’s early days yet.