I didn’t think I’d say this since I’m pretty worn out on the genre, but Call of Duty: Advanced Warfare has a great campaign. Smooth gameplay with some thoughtful additions. It also looks great. But most importantly, it’s expertly paced. Good stuff.
A great thread on NeoGAF discussing the pros of using frame latency as a metric over frames per second for assessing the performance of video games. It’s a little bit harder to understand, but appears to capture stuttering issues much more accurately.
Development on Duke Nukem Forever started in 1997 and the final product is — 14 years later — finally available for purchase.
Call of Juarez: Bound in Blood is a rather interesting game. It represents a genre that isn’t exactly common in video games, and it captures the feel of a Western well. Unfortunately, the gameplay and graphics are riddled with glitches and annoyances to the point that the story is what kept me going through to the very end.