Tag Archives: gamasutra

July 9, 2013

Can the Xbox One's Kinect read your mind?

And though it hasn’t been discussed, I wonder if the Kinect’s high definition camera could be programmed to measure one other important biometric: pupil dilation. This would be both awesome and worrisome, because while not exactly a mirror into our souls, the eyes can reveal a lot about what goes on in our minds.

I doubt the fidelity of the camera would allow for this, but it’s an interesting idea nonetheless.

December 24, 2009
December 16, 2009
October 10, 2009

Gamasutra has a good piece by Leigh Alexander on accessibility in video games and the diversification of the audience that consumes them.

If a player’s not having fun, that might mean there’s something wrong with the game. But it also might mean the player’s simply playing theĀ wrong game. Let’s use design innovation to make them theĀ right games, instead of trying to fix what ain’t broke.

September 10, 2009

The ten year anniversary of the Sega Dreamcast is celebrated by Gamastura in the form of a feature article, “The Rise And Fall Of The Dreamcast“, which includes interviews with notable developers and executives that worked on the console. Well researched and superbly written.

August 23, 2009

Gamasutra has an interesting and funny feature detailing hacks or “dirty coding” used when developing videogames:

Programmers are often methodical and precise beasts who do their utmost to keep their code clean and pretty. But when the chips are down, the perfectly-planned schedule is shot, and the game needs to ship, “getting it done” can win out over elegance.

Gamasutra – Dirty Coding Tricks