And though it hasn’t been discussed, I wonder if the Kinect’s high definition camera could be programmed to measure one other important biometric: pupil dilation. This would be both awesome and worrisome, because while not exactly a mirror into our souls, the eyes can reveal a lot about what goes on in our minds.
I doubt the fidelity of the camera would allow for this, but it’s an interesting idea nonetheless.
The definitive “best of” list.
Trials HD deservedly nabbing the top spot.
Gamasutra has a good piece by Leigh Alexander on accessibility in video games and the diversification of the audience that consumes them.
If a player’s not having fun, that might mean there’s something wrong with the game. But it also might mean the player’s simply playing the wrong game. Let’s use design innovation to make them the right games, instead of trying to fix what ain’t broke.
The ten year anniversary of the Sega Dreamcast is celebrated by Gamastura in the form of a feature article, “The Rise And Fall Of The Dreamcast“, which includes interviews with notable developers and executives that worked on the console. Well researched and superbly written.
Gamasutra has an interesting and funny feature detailing hacks or “dirty coding” used when developing videogames:
Programmers are often methodical and precise beasts who do their utmost to keep their code clean and pretty. But when the chips are down, the perfectly-planned schedule is shot, and the game needs to ship, “getting it done” can win out over elegance.
Gamasutra – Dirty Coding Tricks