A great thread on NeoGAF discussing the pros of using frame latency as a metric over frames per second for assessing the performance of video games. It’s a little bit harder to understand, but appears to capture stuttering issues much more accurately.
“We kind of played with the ‘intrigue of the mind’ idea and kind of go into the subjective where the player asks ‘is this really happening or are you imagining it?’ I think we really have both sides of that coin in the game.”
A few weeks after finishing it, I’m still not sure what was real and what wasn’t. I like to think it’s part of the game’s charm.