Why would Konami drop its star game maker and shut down his studio? Although work on Phantom Pain is known to have been slower and more expensive than the company planned—a Nikkei report estimated the cost of development at more than eighty million dollars—Kojima’s instinct to hold off the game’s release until he was satisfied with its quality seems, by both critical and commercial standards, sound. As such, some people within the video-game industry contend that his resignation was less a result of personal or artistic differences than of tectonic changes in the business—namely, the move away from console games and toward the domain of the mobile device.
I have no choice but to admit that the rise of mobile gaming is making console and PC gaming increasingly irrelevant. I just wish it wasn’t so. I want Kojima to be given the time and resources he needs, because the results will most likely be spectacular.
A man can dream, right?
Did a second playthrough of P.T. yesterday. It really is one of the most terrifying games I’ve ever played. Such a shame we’ll not be getting Silent Hills.
George “Super Bunnyhop” Weidman published “Kojima vs. Konami: An Investigation more than two weeks ago, in which he alleged an insider at the company had passed on information about the deteriorating relationship between Metal Gear designer Hideo Kojima and Konami.
“This may be the first time YouTube has quickly stepped in and reviewed a bogus copyright claim for a gaming video,” he said to me over email. “If that’s the case, then my situation my [sic] be breaking new ground, and this could be good news for YouTubers everywhere.”
Score one for the good guys.