Tag Archives: limbo

August 11, 2010


Death comes swiftly and brutally when traversing the monochrome forest in Limbo. There’s no traditional story or definitive reason why things happen, but the deliberate atmosphere created by the sparse visuals and ambient sound makes one question whether such things need to exist. In addition to the aesthetics, the physics platforming and puzzle sections are instantly enjoyable – which is why Limbo is not only a worthwhile experience, but a worthwhile game.

I’m slightly ashamed to admit that I found the ending incomprehensible.