A great thread on NeoGAF discussing the pros of using frame latency as a metric over frames per second for assessing the performance of video games. It’s a little bit harder to understand, but appears to capture stuttering issues much more accurately.
Tag Archives: performance
February 12, 2013
December 7, 2009
Google Public DNS benchmarks
Google was also slower than 30 other public DNS services I tested against.
(via Download Squad)