Let’s put this into perspective: the console has sold more than the PlayStation 2 did in the same amount of time.
Sony today reported a $780 million operating profit for Q1 2015, up 39 percent annually, as the company’s camera sensor business and PlayStation 4 arm pushed it past analyst expectations.
Sony today revealed PlayStation Music, a new Spotify-powered music service coming to PlayStation 3, 4 and “Xperia smartphones and tablets” this spring. The service will outright replace Music Unlimited, the service that Sony previously implemented across devices, powered by its own enormous music catalog. The news marks the first time Spotify has come to any game console, and is a major coup for Sony’s PlayStation group in the battle for major home entertainment apps on game consoles (Xbox One notoriously got HBO Go first).
Excellent news. I’ve always wanted something like this, but wasn’t willing to sign up for another service when I already use Spotify for streaming.
The launch of Driveclub has been marred by technical issues and the game has been criticised for lack of content, but I am having an absolute blast. The driving feels sublime and, at times, it looks absolutely stunning.
Occasionally, a certain type of game will come around. The type of game that is perfectly suited to its platform. One where everything comes together to form a beautiful package; where the gameplay complements the graphics which complement the sound which complements the level design. One where it’s so damn perfect, criticising it is almost impossible.
OlliOlli is that type of game.
This one went from a complete unknown to the top of my purchase list.
Everyone keeps on telling me how Hotline Miami’s aesthetics and music are brilliant. For me, though, that’s not a major attraction. It’s the fact that the game is a perfect example of something that is mechanically extremely simple yet full of depth. Easy to pick up and play, difficult to master. In that sense, it feels like an 8- or 16-bit title.