Tag Archives: thewalkingdead

December 12, 2012

The Walking Dead, season 1 (video game)

Most episodic games tend to get progressively worse as new episodes are released. For me, The Walking Dead retained the suspense and drama from beginning to end. It attempts to force the player into a state of emotional turmoil and succeeds in doing so nigh on perfectly. The fact that the gameplay is simplistic won’t stop me from giving it full marks.


July 27, 2012

Edge on The Walking Dead

But to suggest that all of The Walking Dead’s power comes from inserting player choice and agency into familiar, desperate scenes is to do the game a disservice. It also features some of the smartest writing – and most engaging interactive dialogue – of the year so far.

I wholly agree.

July 24, 2012

The Walking Dead, episode two (video game)

I mentioned in my previous The Walking Dead post that if the series can sustain it’s mix of great characters, setting and writing, it may well be in the running towards becoming my personal game of the year. Episode two, titled Starved For Help, somehow manages not only to sustain the formula, but also increase the feeling of tension and despair by an order of magnitude. Things go horribly, horribly wrong in this episode — and I mean that in the best way possible.


July 22, 2012

The Walking Dead, episode one (video game)

I’m unsure what makes this episode of The Walking Dead so compelling. I guess it’s a mix of the believable characters, the setting, and the writing itself. Here’s to hoping that subsequent episodes can sustain this careful balance. If they do, this title might very well be a contender for my personal game of the year.