Most episodic games tend to get progressively worse as new episodes are released. For me, The Walking Dead retained the suspense and drama from beginning to end. It attempts to force the player into a state of emotional turmoil and succeeds in doing so nigh on perfectly. The fact that the gameplay is simplistic won’t stop me from giving it full marks.
I mentioned in my previous The Walking Dead post that if the series can sustain it’s mix of great characters, setting and writing, it may well be in the running towards becoming my personal game of the year. Episode two, titled Starved For Help, somehow manages not only to sustain the formula, but also increase the feeling of tension and despair by an order of magnitude. Things go horribly, horribly wrong in this episode — and I mean that in the best way possible.
I’m unsure what makes this episode of The Walking Dead so compelling. I guess it’s a mix of the believable characters, the setting, and the writing itself. Here’s to hoping that subsequent episodes can sustain this careful balance. If they do, this title might very well be a contender for my personal game of the year.