Tag Archives: xbox360

January 15, 2014

There is a “Your still sealed games” thread going on on NeoGAF. I don’t own that many rare games, and most of my games are unsealed. The only one I can recall still being in shrink wrap is Kane & Lynch 2: Dog Days for the 360, and that’s simply because I haven’t gotten to it yet.

May 31, 2011

E3 press conference dates & times

Because I intend to watch the press conferences, I made a list of when each conference starts, along with a link to each live stream.

  • Microsoft: June 6, 1900 hours EEST / 1600 hours GMT
  • Sony: June 7, 0300 hours EEST / June 7 0000 hours GMT
  • Nintendo:  June 7, 1900 hours EEST / 1600 hours GMT
April 4, 2011

Xbox new disc format gains 1GB

A highly placed development source has confirmed to Digital Foundry that the new disc format being beta tested in a new dashboard upgrade adds 1GB to the storage of Xbox 360 game discs.

The maximum space allocated to game data on the current disc format is just 6.8GB out of a maximum of 7.95GB on a standard dual layer DVD, with over 1GB dedicated to a DVD-Video partition that also contained anti-piracy security sectors.

What’s most interesting about this news is what isn’t being said: allocating resources to improve the disc format of a five-year-old system suggests to me that Microsoft isn’t planning on announcing the successor to the 360 in a while. That, or the method described above can be adapted to whatever storage format the 360’s successor will have.

December 10, 2010

My Pile of Shame

Note that this image only intended to depict unfinished singleplayer campaigns, not “unfinished” multiplayer modes (of which there are many). Christmas break can not arrive soon enough.

August 24, 2010

Analysis of the CPU/GPU SoC that powers the new Xbox 360

A nice writeup by Ars Technica.

If you take a look at the block diagram above, you’ll notice that most of the blocks are fairly obvious … But the purpose of the “FSB replacement block” may not be obvious. This particular block essentially implements a kind of on-die “frontside bus” with the exact same latency and bandwidth characteristics as the older bus that connected the CPU and GPU when they were discrete parts.

The FSB replacement essentially lowers the performance characteristics of the SoC in order to retain the performance level of older Xbox 360 machines.

August 5, 2010

How does Kinect work?

A writeup by T3 on the technical aspects of the device. Includes some pretty interesting facts.